ran·dom (răn'dəm) adj. - Having no specific pattern, purpose, or objective.

di·gest (dī'jĕst`) n. - A collection of previously published material, such as articles, essays, or reports, usually in edited or condensed form.

Pluto Files’ Hate Mail Declassified [Science]

Posted by Ry on Mar 09 2010 | Technology

If I were Neil deGrasse Tyson—host of the Pluto Files and director of the Hayden Planetarium—I wouldn't be able to sleep at night. Not after reading the hate mail from thousands of outraged American kids.

The kids wrote to de Grasse Tyson demanding an explanation about why scientists changed Pluto's classification from planet into a Kuiper Belt object. The Natural History Museum also retired it from their Solar System model, which logically got a lot of kids reaching for their pellet guns.

Neil, they may sound sweet, but they are vicious, those beasts. [PBS]



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Google Apps Marketplace Integrates Third-Party Cloud Apps with Google Apps [Google Apps]

Posted by Ry on Mar 09 2010 | Uncategorized

newVideoPlayer( {"type":"video","player":"http:\/\/www.youtube.com\/v\/uJxbEQGWpeA&hl=en&fs=1&fmt=22","customParams":[],"width":500,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube"} ); Google just launched a new Google Apps feature called Google Apps Marketplace where users can discover and deploy third-party cloud applications that integrate with their existing Google Apps accounts.

Give the video above a watch for a full overview of how Google Apps Marketplace apps work, or, summed up from the Google Apps Marketplace homepage:

The Google Apps Marketplace offers products and services designed for Google users, including installable apps that integrate directly with Google Apps. Installable apps are easy to use because they include single sign-on, Google's universal navigation, and some even include features that integrate with your domain's data.

We've detailed how to trick out Google Apps in the past, but the Apps Marketplace brings an entirely new set of potentially useful tools to your Google Apps account—everything from accounting and finance apps to project and customer management. It might be overkill for the regular user, but if you're a business running on Google Apps, the integration that these tools provide with Google tools like Mail, Calendar, Docs, and Contacts might be well worth it for the right app. (Note: Most of the apps look like they come with a recurring subscription fee.)

We've been paging through the offerings since the site went up, but if you stumble onto a particularly snazzy looking Marketplace app, share a link in the comments.

Google Apps MarketPlace [via Official Google Blog]


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Follow The Sign!: How To Get To Hoboken

Posted by Ry on Mar 09 2010 | Cool Stuff, Interesting News

hoboken.jpg You gotta admit, that's a pretty clever Photoshop job. Granted not as clever as any of your ideas, but that's because you're so smart and creative and should probably be hired by some company and paid a million dollars a year just for thinking all day. Unfortunately, life isn't fair and neither am I at card games or "pick a number". 7? Nope, it was 2. Well, break's over -- it's back to Hot Topic for you, my friend. Hoboken Exit Repurposed As Ryu Combo Guide [jalopnik] Thanks to Ford, who can take pictures while driving because he's a car.

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Razer and Sixense distribute SDK and FPS shooter utility through Steam

Posted by Ry on Mar 09 2010 | Technology

Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam

Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.

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Zinnet’s Brite-View LinkE Streams Content to Four Devices Over Powerline Networks [Zinnet]

Posted by Ry on Mar 09 2010 | Technology

Sometimes Wi-Fi just doesn't do the trick when streaming something to several devices. Zinnet's Brite-View LinkE system will cover you there by allowing you to stream things over a powerline network to four ethernet devices and at up to 200Mbps.

It's pretty simple: You plug an ethernet bridge into a wall outlet and connect it to a modem. Then you plug the four-port ethernet switch into another wall outlet and tada! You're able to stream content.

The kit's even a pretty decent deal at $90, especially compared to $150-$170 kits. [PR Newswire via Engadget]



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The Google App Marketplace: Doing It All in the Cloud [Google]

Posted by Ry on Mar 09 2010 | Technology

We just finished watching Google's live announcement of the launch of the Google App Marketplace. Keep reading for information on what they're offering users and developers. Oh, and know that the Marketplace is live today. Updating.

The event is called "Google Campfire One" and it's all about how easy it will be to create, set up, and install apps using Google's App Marketplace. It appears that the big focus is on how everything—apps and existing Google products—will work together seamlessly and allow for all your tools and data to sit in the cloud. Right now the appeal is for business applications, but the potential seems incredible.

The first portion of the announcement is about what developers will give and get in this whole deal. Google is offering them access to 25 million users and only asking for a one-time fee of $100 and 20% revenue in exchange—that's less than what access to Apple's App Store requires. Of course, Google is providing a solid system with apps being authenticated using OpenID, secured using oAuth, and made available through a universal Google Apps navigation system.

While there are already 50 partners right at launch, we're hearing that after new apps are submitted, they may take a few days to show up in the Marketplace—mind you, there's no word on what kind of approval process there is. But once an app is in the Marketplace, it's easy for users or buyers to add them to their Google accounts: They agree to some terms of service, grant access to data—such as Gmail or GCal, and enable your app. Tada! The app will show up in the new apps drop down.

It looks like apps will be easy to integrate into existing Google products as seen by a demo of a payroll app by Intuit which allows for information to be embedded into Gmail or Google Docs.

Speaking of easy, the development of these apps is so simple that there are apparently 40 developers who are on a bus traveling to an SXSW event and working on apps right now.

Back to the integration though. Remember how there have been some nice previews of YouTube videos in Gmail lately? Prepare to see more of that from these new apps because Google is offering developers the chance to set apps to be triggered by certain emails, events, or specific types of content.

What does all this mean right now? For business users, there are plenty of apps available right now—ones for payroll, data entry, management, and an office suite—and they'll be able to run everything right from the cloud. For us plain Janes and Joes though, the Marketplace is full of potential right now. Think social media, data management, communication—all the things you already get from Google, just better.

Yes, my head's already in the cloud. Hopefully everything else will follow and I'll be able to work and play there.



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Motorola CLIQ XT hands-on

Posted by Ry on Mar 09 2010 | Technology

We know you've barely recovered from our Devour review, but Moto just threw another Blur-ified phone in our laps this afternoon - the CLIQ XT. We've been playing around with the Android 1.5-based, Flash Lite-supported, multitouch-capable handset for the last couple of hours -- but before we grace you with our first impressions, just a fair warning: we don't yet know the price of the new T-Mobile Android handset, though Motorola did promise us that it will hit shelves this month. With that said, hit the break for a quick rundown of our early thoughts.

Gallery: Motorola CLIQ XT with MotoBlur hands-on

Continue reading Motorola CLIQ XT hands-on

Motorola CLIQ XT hands-on originally appeared on Engadget on Tue, 09 Mar 2010 21:10:00 EST. Please see our terms for use of feeds.

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Posted by Ry on Mar 09 2010 | Technology

Alright, we're going to be straight with you: you're not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn't let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. We didn't get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can't be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Gallery: Windows Phone 7 Series XNA screenshots

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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This Happens to Me Every F*cking Single Day [Cartoon]

Posted by Ry on Mar 09 2010 | Technology

Some days, it happens two or three times. I bet that you and most of your friends and family find themselves in the same situation too. [Loldwell]



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Entelligence: Aiming high or another Mylo?

Posted by Ry on Mar 09 2010 | Technology

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide.

We heard a rumor last week that Sony was working on new handhelds to compete with devices like the iPad. It sounds like a great idea: a PSP with integrated telephony and e-book functionality could perhaps give everyone in the market a run for their money. But I'm a little skeptical -- Sony's Clié line once defined state-of-the-art PDA, but the company ceded the market to Palm long before the PDA was eventually reborn as the smartphone. If Sony's seriously thinking about getting back to the handheld space, here's some lessons it might learn from its efforts back in the PDA day.

1. Innovation is great but only when you really innovate. Sony led the market in innovation when it entered the PDA space. It offered the first Palm OS devices with removable storage, the first devices that could play back audio and video, and the first high-resolution color devices. All of these clearly drove the market forward. Then the innovations became less innovative and more "gadgetry." There were 3D interfaces for the launcher that were confusing and awkward. Some devices had Bluetooth support but not others. Devices like the NZ-90 (pictured above) added so many features into the mix that it was big, bloated, and nearly useless.* In short, the innovations became less compelling and eventually stood in the way of. I'm worried that Sony's meshing the type of functionality rumored to be its new device without any thought how it all has to work together.

Continue reading Entelligence: Aiming high or another Mylo?

Entelligence: Aiming high or another Mylo? originally appeared on Engadget on Tue, 09 Mar 2010 20:23:00 EST. Please see our terms for use of feeds.

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