Archive for March 10th, 2010
It's hard for a lot of us to relate to what goes on in fashion, but Alexander McQueen, recently deceased, strode across some familiar territory in his final works. Shots like this are as sci-fi as they are high-fashion. [BoingBoing] More »
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PlayStation Move first hands-on (update: video!)

- The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
- The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
- We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
- The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
- The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
- As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
- The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
- As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
- Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4.
Continue reading PlayStation Move first hands-on (update: video!)
PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsHTML5 vs. Flash comparison finds a few surprises, settles few debates
Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. The tests weren't completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac -- something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.HTML5 vs. Flash comparison finds a few surprises, settles few debates originally appeared on Engadget on Wed, 10 Mar 2010 23:36:00 EST. Please see our terms for use of feeds.
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Streaming Learning Center | Email this | Comments Girl Recognizes Lego Star Wars Minifigs by Sucking on Them [Lego]
You really have to suck a whole lot of Lego Star Wars minifigs to do what this girl is doing: Identify the characters by putting them inside your mouth. Somehow, I find all this strangely arousing. [Youtube via Boing Boing] More »
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IBM Develops Infinitely Recyclable Plant-Based Plastic [Plastics]
Earlier this week, IBM researchers announced a discovery that could lead to plastics made from plants instead of petroleum. The new plastics will be more energy efficient, more versatile, and infinitely recyclable (until we move to our space colony). More »
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Rock-Paper-Scissors Playing Glove Learns Your Weaknesses [DIY]
Once upon a time being alone meant you were unable to play a decent game of rock-paper-scissors, but now you can finally amuse yourself with just your own hand. Granted you'll have to actually make a glove like this first. More »
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Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight
Ready to graduate from DJ Hero? Got a house payment handy? Then Pioneer would like to show you the way to the pros. Say hello to the DJM-2000, a four-channel digital mixer built around a 5.8-inch multitouch screen and sporting enough knobs, buttons and sliders for a NASA launch sequence. Designed to play nice with the matching CDJ-2000 players Pioneer released last year, the unit features an integrated audio effects suite with six dedicated processors and several intriguing modes for multitouch music control. While the mixer has the traditional crossfade slider that allows DJs to assign a certain percentage of the output to channels on the left and right, the DJM-2000 debuts with "frequency mix," a mode that lets DJs assign within seven narrow frequency bands as well by manipulating virtual sliders on the touchscreen, and a "sidechain remix" mode that uses the screen to apply custom effects in real time. Yeah, it's not as wild as some other touchscreen DJ rigs we've seen, but at least this one's for sale: Pioneer says the mixer will retail for $3000 this June. Droolworthy video demonstrations after the break.
Pioneer EU, Pioneer USA, Pioneer DJ | Email this | Comments
Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight originally appeared on Engadget on Wed, 10 Mar 2010 22:32:00 EST. Please see our terms for use of feeds.
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Pioneer EU, Pioneer USA, Pioneer DJ | Email this | Comments Staring Directly At the Artificial Sun [Image Cache]
That's not the sun. But for a brief period, in a small Arctic town in Canada, in the dead of winter, it was the next-best thing. More »
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